package org.fableStudios.tetris;

public class Bomb extends BaseTetrisPiece {
	private static final long serialVersionUID=-5999209524976782113L;
	
	public Bomb() {
		super(6);
	}
	
	public enum State {
		Normal,
		BlowUp,
		Finished
	}
	@Override
	public BaseTetrisPiece rotateLeft() {
		return this;
	}
	@Override
	public BaseTetrisPiece rotateRight() {
		return this;
	}
	@Override
	public void setRandomShape() {
		pieceShape=TetrisShape.Bomb;
		coords=new int[][]
		{
			{-1, -1},
			{0, -1},
			{-1, 0},
			{0, 0},
			{0, 1},
			{0, 2}
		};
	}
	@Override
	public void setShape(TetrisShape shape) {
		pieceShape=TetrisShape.Bomb;
		coords=new int[][]
 		{
 			{-1, -1},
 			{0, -1},
 			{-1, 0},
 			{0, 0},
 			{0, 1},
 			{0, 2}
 		};
	}
}
